Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Logan Foster is the Art Director for Fluik Entertainment Inc., a mobile game development studio based in Edmonton, Alberta.

As a 13-year veteran of 3D and 2D art development and production design and development for games and digital media, he has contributed to over a dozen original IP and contract PC/Mac, console, mobile, social, serious, and web-based games during his career.

Outside of his normal work duties, he also contributes as a private beta tester for Autodesk, has spoken at several independent game development festivals on the topic of art production for games, and in 2009 helped co-found and continues to help run GameCamp Edmonton, an industry organization whose goal is to help further advocate and network the game development industry in Alberta.

Ahmad Iftikhar, 25, is the CEO of a cutting edge design and development company, Creativebugs Pvt. Ltd.

He received his B.Sc. Honors degree in Multimedia with majors in game designing from the University of South Asia, Lahore, Pakistan.

He has over 6 years of experience in design and development, and has expertise on in various tools including Autodesk 3DS Max, Maya, Zbrush, Adobe Photoshop, illustrator, After effects Premiere, Unreal Engine, Cry Engine, Crytek, Unity3D, and Torque.

He has worked on a number of projects for renowned organizations including iWin, Digital Chocolate, Game View Studios, Tintash, Sandlot Games, Bramerz, Hands-on, and several Google-affiliated products. He has also rendered his services for National Guard Services, on the Pennsylvania Project.

He has a number of projects to his credit including Coconut Queen, Tap Fish, Tap Ranch, and several other 3D game projects based on game engines.

Konrad Kiss is a programmer by profession with over 16 years of field experience. He is a co-founder and acting CTO of the Hungary, Europe based independent game developer studio, Bitgap. His field of expertise primarily includes massively multiplayer architectures and strategic game design. He received a honorary associate status from GarageGames in 2009.

In his free time he enjoys exploring new possibilities in cloud computing through Amazon Web Services. He is currently working on an HTML5 game framework focusing on multiplayer 2D action games supported by Amazon DyamoDB and a scalable Node.js based server architecture.

Chip Lambert has been a member of the GarageGames community since early 2002 and has followed each iteration of the Torque engine since then. He owns Crusader Games, a small independent company in southern West Virginia that uses the Torque engine family and publishes tabletop RPG supplements. When not trying to change the world with his products, he works as an Applications Developer for Bluefield College.