Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Animating and creating sprites


Animated sprites are a sequence of static images which, when played, appear to have a movement. It lets the player know that they are running, when they are attacking with a sword, and that a button is clickable. Good games have animation on everything interactive and often on many of the background elements, so much so that you may not even notice it. It is the tiny details such as animation that really breathe life into a game.

The illusion of action

Creating animation takes time and a sharp eye, but basic animation, even of characters, can be done by everyone. There are a few important rules to follow to make animating easier. First, it is about the appearance of an action, rather than the accuracy of an action. As can be seen in the following screenshot, the first sword set swinging animation is technically accurate; the sword would be in each of these positions. However, the second set will appear more natural as it includes a blur effect that one would...