Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using the GM:S Audio engine


GameMaker: Studio comes with two different sound engines for controlling the various audio in games: GM:S Audio and Legacy Sound. These systems are completely independent from each other and you can have one system or the other active in a game.

The GM:S Audio engine is the new, more robust sound system that was designed to allow a full 3D soundscape through the use of emitters and listeners. Emitters allow for the positioning in game space where sounds are going to occur. There are functions for adding falloff of the sounds, velocity to emulate movement, and more. Listeners give even more control by dictating how the sound is played based on where the player is in the game, including their orientation and velocity. If you do not declare a listener, then the sounds become universal. This will eventually become the primary audio engine in GameMaker: Studio, but because of the HTML5 audio issues, it doesn't work properly in all browsers.

The Legacy Sound engine...