Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Bringing enemies to life


Enemies are more than just obstacles to be avoided. Good enemies give the player a sense that there is some underlying artificial intelligence (AI). The enemies seem to know when you are near, can chase you around walls, and wander on their own. In this chapter we will create three creatures that will inhabit the world, each with their own unique AI.

Summoning the Ghost Librarian

The first creature will consist of two parts: the overdue BookPile and the Ghost Librarian that protects it. If the player approaches a BookPile, a Ghost will spawn and chase the player. If the player gets too far away from the Ghost, the Ghost will return to the BookPile that spawned it. If the player attacks the Ghost, it will disappear and respawn from the BookPile. If the player destroys the BookPile, the Ghost it spawned will be destroyed as well.

  1. Let's start with the BookPile. Create a new Sprite, spr_BookPile, and load Chapter 4/Sprites/BookPile.gif with Remove Background checked.

  2. Center...