Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding in the collision sounds


Everything is functioning, though a bit boring, due to the lack of sound. The Debris being destroyed so quickly is also not very satisfying. Let's fix both of these issues.

  1. First we need to bring in some sounds. Create a new Sound, snd_Shatter_Glass, and load Chapter 6/Sounds/Shatter_Glass.wav. The default values will work, just make sure that Kind is set to Normal Sound. This effect will be for when the Glass breaks apart.

  2. We also want a sound for when the Glass Pillars do not break. Create another new Sound, snd_Impact_Glass and load Chapter 6/Sounds/Impact_Glass.wav.

  3. Repeat this process for the Wood and Steel sound effects.

  4. We need to initialize some variables, so reopen scr_Pillar_Glass_Create and add the following at the end of the script:

    impact = snd_Impact_Glass;
    shatter = snd_Shatter_Glass;
    
    isTapped = false;
    isActive = false;
    alarm[0] = room_speed;

    We start by assigning variables to the Impact and Shatter sounds. We will only want to allow the impact sound...