Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding risk and reward to destruction


So far there has been very little risk or reward in the game at all. We have added a Shop to the game where we can purchase items, but we are not yet able to earn any cash. We can use as much equipment as we want, as long as it is in our inventory, which means that there is no need for strategy. We need to add a Game Over Screen, if the player ever runs out of money or completes all the levels. We also need a Score Screen as currently the player has no idea how well they did so we will want to show that as well. It's time to add these features starting with rewarding the player points:

  1. We will start with the Game Over screen. Create a new Room called GameOver and apply bg_MainMenu as its background.

  2. Create a new Object, obj_GameOver, with no Sprite attached.

  3. Upon creation we will create a variable that will contain the game over message and we will set an alarm for five seconds, which we will use to restart the game. Create a new Script, scr_GameOver_Create...