Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Releasing a game on your own site


In order for people to play the game, we need to get it up onto a website, preferably your own. This means we are going to need to find a place to host the website, export a final build of the game, and of course utilize an FTP program so that we can upload the game.

Creating the application

All throughout the book we have been testing and playing our games using GameMaker: Studio's built-in server emulator. It allows us to see how the game will perform as if it were on an actual website, but it is only accessible to the computer we are developing on. To upload the game to a website, we will need to build all the files into the proper HTML5 format.

  1. Open the Tower Toppling game that we have been working on, if it isn't already open.

  2. Before we create the final build, we should look at some of the options available. Navigate to Resources | Change Global Game Settings, and then go to the HTML5 tab.

In the General subtab there are four sections of options as can be...