Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


There we have it! In this chapter we covered a wide range of things. We started by uploading a game to a web server using an FTP client. We then integrated Facebook into the game, allowing players to log into their account and post level scores to their walls. We then implemented analytics using Flurry to track how players are playing the game. Finally, we briefly spoke about making money off our games through sponsorship.

Now that you have completed this book, you should have a very solid foundation to build your own games. We started by exploring the GameMaker: Studio interface and building the simplest of games. We took a look at creating art and audio so that we could improve the quality of our games. We then focused on using the GameMaker Language to code several games. We started with a simple side-scrolling shooter that demonstrated the basics of scripting. We then built upon that knowledge by creating an adventure game with multiple rooms and enemies on paths. We learned how...