Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Configuring an Android application to use onscreen controls


In this recipe, we will look at configuring onscreen controls on an Android device.

Getting ready

You need to have run through the prior recipe, or generated the osc.cfg file, which needs to be named exactly that. Locate the application PublishingUtility.exe. On my default install, it is located at C:\Program Files (x86)\SCE\PSM\tools\PublishingUtility. You will also need a PSM project you want to add the controls to.

How to do it…

  1. Load PublishingUtility.exe.

  2. Locate the Gamepad section and, in the drop-down to the right, set it to true.

  3. Click on the Save button and save the file as app.xml in the same file location as osc.cfg.

  4. In the project you want to add onscreen controls to, add app.xml, allowing it to overwrite the default.

  5. Also add the file osc.cfg, then right-click it in the Solution view and set its Build Action to Content.

You are now complete; when the project is run on an Android device the customized onscreen keyboard will be...