Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Creating scenes


In this recipe, we are going to implement a derived scene object, MyScene.

Getting ready

Load up PlayStation Mobile Studio and create a new project or duplicate the code from the A game loop, GameEngine2D style recipe, as the AppMain.cs code is going to be virtually unchanged. The complete source for this example can be found in Ch3_Example2.

How to do it...

  1. In the Solution pane of PlayStation Mobile Studio, right-click on your Project (Ch3_Example2) and select the menu Add | New File....

  2. In the New File dialog box, select General on the left-hand side, Empty Class on the right, then at the bottom in the Name: field, enter MyScene.cs, and click on the New button.

  3. In MyScene.cs, enter the following code:

    using System;
    using Sce.PlayStation.Core;
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    
    namespace Ch3_Example2
    {
      public class MyScene : Scene
      {
        private Label _labelTopLeft;
        private Label _labelTopRight;
        private Label...