Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Working with the ActionManager object


In this recipe, we are going to look at using the ActionManager singleton to perform actions on nodes. We will create our own action, OrbitTarget, which enables our moon sprite to orbit our earth sprite.

Getting ready

Load up PlayStation Mobile Studio and create a new project. Add a reference to Sce.PlayStation.GameEngine2D. We also need to add a pair of sprites to the project, one representing the moon, the other the earth. The complete source and images for this example can be found in Ch4_Example2.

How to do it...

  1. Open AppMain.cs and replace the existing code with the following code:

    using System;
    using System.Collections.Generic;
    
    using Sce.PlayStation.Core;
    using Sce.PlayStation.Core.Environment;
    using Sce.PlayStation.Core.Graphics;
    using Sce.PlayStation.Core.Input;
    
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    
    namespace Ch4_Example2
    {
      public class AppMain{
        public static void Main (string[] args...