Physics is an integral part of many modern games, including many 2D games. The massive success of Angry Birds and similar titles really brought physics to the masses. Fortunately, Sony included a 2D library in the PlayStation Mobile SDK, Physics2D. In this chapter, we are going to look at a number of ways this library can be used.
PlayStation Mobile Development Cookbook
By :
PlayStation Mobile Development Cookbook
By:
Overview of this book
With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations.
"PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK.
After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started
Controlling Your PlayStation Mobile Device
Graphics with GameEngine2D
Performing Actions with GameEngine2D
Working with Physics2D
Working with GUIs
Into the Third Dimension
Working with the Model Library
Finishing Touches
Publishing Your Application
Index
Customer Reviews