Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Switching between dynamic and kinematic


In this recipe, we are going to demonstrate toggling a physics body between dynamic and kinematic. We are also going to illustrate the effect of the coefficient of restitution on the physics scene.

Getting ready

Load up PlayStation Mobile Studio and create a new project. Add a reference to Sce.PlayStation.HighLevel.GameEngine2D and Sce.PlayStation.HighLevel.Physics2D. I will again be using our earth.png sprite; add this image or a similar one to your scene and set its Build Type to Content. The complete source and all images used can be found in Ch5_Example2.

How to do it...

  1. Open AppMain.cs and edit it as follows:

    using System;
    usingSystem.Collections.Generic;
    
    usingSce.PlayStation.Core;
    usingSce.PlayStation.Core.Environment;
    usingSce.PlayStation.Core.Graphics;
    usingSce.PlayStation.Core.Input;
    
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    using Sce.PlayStation.HighLevel.Physics2D;
    
    namespace Ch5_Example2...