Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Accessing (Twitter) data over the network using REST and HttpWebRequest


You will often want to access data from the Internet, for a variety of different reasons. REST is an incredibly popular format that web services use to expose information online. This recipe illustrates how to use the HttpWebRequest class to access one such web service, Twitter.

Getting ready

Open PlayStation Mobile Studio and create a new project. You also need to add references to Sce.PlayStation.HighLevel.UI, System.Xml, and System.Xml.Linq. You can download the full source code as Ch9_Example3.

How to do it...

Open AppMain.cs and replace the code there with the following code:

using System;
using System.Collections.Generic;
using Sce.PlayStation.Core;
using Sce.PlayStation.Core.Graphics;
using Sce.PlayStation.Core.Input;
using Sce.PlayStation.HighLevel.UI;
using System.IO;
using System.Net;
using System.Linq;
using System.Xml.Linq;

namespace Ch9_Example3 {
  public class Tweet {
    public string TweetText;
    public...