Book Image

HLSL Development Cookbook

By : Doron Feinstein
Book Image

HLSL Development Cookbook

By: Doron Feinstein

Overview of this book

3D graphics are becoming increasingly more realistic and sophisticated as the power of modern hardware improves. The High Level Shader Language (HLSL) allows you to harness the power of shaders within DirectX 11, so that you can push the boundaries of 3D rendering like never before.HLSL Development Cookbook will provide you with a series of essential recipes to help you make the most out of different rendering techniques used within games and simulations using the DirectX 11 API.This book is specifically designed to help build your understanding via practical example. This essential Cookbook has coverage ranging from industry-standard lighting techniques to more specialist post-processing implementations such as bloom and tone mapping. Explained in a clear yet concise manner, each recipe is also accompanied by superb examples with full documentation so that you can harness the power of HLSL for your own individual requirements.
Table of Contents (13 chapters)

Chapter 6. Environment Effects

In this chapter we will cover:

  • Dynamic decals

  • Distance/Height-based fog

  • Rain