Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Embedding sound


HTML possesses a very handy way to delegate the reading of some content to a plugin: the embed tag. It's not a standard tag but is supported by all browsers and is used widely to include Flash in websites.

This same HTML tag can be used to include sound in a web page. This is far from an ideal solution for many reasons:

  • There is no standard way to know programmatically whether browsers support this feature.

  • There is no standard way to control the sound playback since the exposed API depends on the plugin used to play the sound. It's possible to try to detect what plugin is loaded, but this process is not very reliable. Furthermore, it will be a lot of work to provide implementation for each possible plugin.

  • The supported format depends on the plugins installed and not only on the browser.

  • Even if the sound format is supported, the browser may ask permission to start the plugin. As long as the user hasn't accepted the launch of the plugin, no sound will be played.

There may be some...