Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Avoiding reflow


When modifying the DOM, you must try to avoid generating a complete reflow of the whole document, or of a large part of it. There are many ways of minimizing the risk of doing this, and modern browsers are pretty good at optimizing when they do it.

Typically, the browser will try to regroup as much modification it can before reflowing the document. However, if you try to access information that is dependent on one of those modifications, it will have to perform a reflow in order to be able to calculate the new information.

A pretty good rule of thumb is to avoid reading the DOM, like the plague, and as a last resort, group all reads and perform them at the end of the refresh loop.

In our game there is one point where we are in this exact situation: Each time we access the X position of the player's avatar, we force the browser to reflow. Position and size is probably the most frequently accessed information during the game loop. One simple way to make things faster is to avoid...