Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Sprite transformation


There are many situations where you will want to transform your sprites in simple ways. You may want, for example, to make them bigger or smaller or to rotate or flip them. The most convenient method for doing this is by using CSS transforms. In the last few years, CSS transforms have become well supported by most browsers.

If you decide to use this feature, you just have to realize that versions before Microsoft Internet Explorer 9 do not support it. There is the possibility to use the proprietary filter CSS property, but in most cases, it's way too slow.

Another possibility is that of using a technique used in some of the old 8-bit and 16-bit games. You can simply generate the images for the transformed sprite. This has the advantage of being very fast and being compatible with all browsers. On the other hand, it will increase the size of your artworks and requires you to regenerate all the transformations if you need to change your sprite at some point.

We will here...