Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Tile maps


Tile maps are a very common tool for making lots of games. The idea behind it is that most levels are made of similar parts. The ground, for example, is likely to repeat itself a lot, with a few variations; there will be a few kinds of different trees repeated many times, and a few items such as stones and flowers or grass will appear many times, represented by the exact same sprite.

This means that using one big image to describe your level is not the most efficient solution size-wise. What you really want is to be able to give a list of all the unique elements and then describe how they are combined to generate your level.

Tile maps are the simplest implementation of this. They add a constraint though; all elements must be of the same size and placed on a grid. If you can work with those constraints, this solution becomes very efficient; that's the reason why so many old games were created with it.

We will start by implementing a very naive version of it and then show, at the end...