Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Isometric tiles


There are two difficulties when dealing with isometric tiles. First, it's very simple to display an orthogonal grid with DOM elements, whereas it's more complicated to display an isometric one. Secondly, the occlusion is harder to compute.

Drawing an isometric tile map

We will use a trick here to generate our tile map. Each of our tiles will be stored in an area where they are surrounded by transparent pixels in such a way as to give them a square shape, just like the following screenshot:

To make the magic happen, we will use two normal tile maps to display one isometric one. They will overlap, but with an offset between them equal to half the height and half the width of one tile. The following figure shows you how it would look:

Occlusion for isometric games

The occlusion for isometric games is harder to manage than for orthogonal ones. In this situation, you can't simply play with layers to generate the correct occlusion. Instead, you will have to give a z index to each "block...