Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Managing the player's account


Let's start with the basics: let the player create an account and log into the game. To store information server side, we will use a database (MySQL). The table structure we will use is very simple as there is not much to store. The player's account will be stored in a table we will creatively call players.

This table will have the following rows:

  • NAME: This is a string holding the name of the player. It will be unique so that no two players can have the same name.

  • PW: This is a string holding the player's password. It is hashed (more on this in the next section, Searching elements in the database).

  • X: This is a double that will hold the player's x coordinate.

  • Y: This is a double that will hold the player's y coordinate.

  • DIR: This is an integer that we will use to store the direction the player is facing.

  • STATE: This is an integer that holds the state of the player: standing, walking, or fighting.

  • LASTUPDATE: This is a time stamp that will hold the last time the server...