Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Taking care of monsters


Now the game starts to get interesting. There is, however, one small thing missing. If one player kills a monster, it will only be dead for him and not for all the other players. This can be fine in some very special cases, but most of the time this is not what we want.

The solution is to implement the logic that takes care of the enemies and the fights server side. This means that we need another database table that will hold all of our enemies. This table will need to hold the following information:

  • The ID of the enemy, to identify it uniquely

  • The type of the enemy—a skeleton, an ogre, and so on—to define how it will look to the player

  • The x and y coordinate of the enemy

  • Its life to allow the player to kill it

  • Its defense for the combat system

  • Its spawn rate to determine when the monster should be spawned again once it has been killed

Then, periodically, we will transmit to the clients the position and properties of those enemies. As we already have a page that is being...