Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using the offline application cache


One very useful feature of mobile devices is the ability for the web pages to work offline. For a game like the platformer we created earlier, it means that, once installed, you won't ever need a network connection again to load the game assets.

To enable offline mode, you will need to create a file called a manifest. The manifest is a list of all the files required by the game. They will be stored locally on the device during game installation on the springboard.

The format of this manifest is as follows:

CACHE MANIFEST
 
CACHE:
tilesheet.png
level.json
gameFramework.js
rpg.js
jquery.js

NETWORK:
*

The CACHE section lists all the files to be stored locally. The NETWORK section lists all the external resources that are accessible when the application is online. If you don't want to restrict the network access you may simply write * as in the preceding example.

To link the manifest to your game, you will use the following attribute for your html tag:

<html...