Book Image

CryENGINE Game Programming with C++, C#, and Lua

Book Image

CryENGINE Game Programming with C++, C#, and Lua

Overview of this book

CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you. This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games. Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.
Table of Contents (19 chapters)
CryENGINE Game Programming with C++, C#, and Lua
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Exporting sounds by using FMod


So you want to export a few sounds to the engine? The first thing we need to do is create a new FMod project, via the FMOD Designer. To do so, start by opening the designer via <Engine Root>/Tools/FmodDesigner/fmod_designer.exe.

To create a new project, click on the File menu, select New Project, and then save the project to the location you see fit. We'll be saving ours to Game/Sounds/Animals/Animals.fdp.

Note

For a more in-depth tutorial on the FMOD sound system, see the CryENGINE documentation at http://docs.cryengine.com/display/SDKDOC3/The+FMOD+Designer.

Adding sounds to the project

Now that we have a sound project, it's time to add a few sounds. To do so, make sure that you're in the Events menu, with the Groups tab activated as shown in the following screenshot:

Now, to add a sound, simply drag a .wav file into the group you selected, and it should appear there. You can now navigate to Project | Build, or press Ctrl + B, in order to build the wave bank...