Book Image

CryENGINE Game Programming with C++, C#, and Lua

Book Image

CryENGINE Game Programming with C++, C#, and Lua

Overview of this book

CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you. This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games. Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.
Table of Contents (19 chapters)
CryENGINE Game Programming with C++, C#, and Lua
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a flowgraph


Now that we have a basic understanding of how the Flowgraph Editor works, let's dive right in and create our first flowgraph! You can close the Flowgraph Editor for the moment.

The flowgraph entity

The flowgraph entity is an extremely lightweight CryENGINE object, designed to be used when you need a flowgraph that isn't applied to any specific entity. Like all entities, it can be found in RollupBar inside Sandbox.

Note

If you're not sure what an entity is, skip this section until you have read Chapter 3, Creating and Utilizing Custom Entities.

Spawning FlowgraphEntity

Select FlowgraphEntity and then either double-click and click again on the viewport, or click and drag it into the level. You should now see a whole new set of options in RollupBar, including entity params, material layers, but mostly important for us, the Entity: FlowgraphEntity section.

Attaching a new flowgraph

Inside the Entity: FlowgraphEntity section, we need to find the Flow Graph subsection, and then click...