Book Image

Source SDK Game Development Essentials

By : Brett Joseph Bernier
Book Image

Source SDK Game Development Essentials

By: Brett Joseph Bernier

Overview of this book

Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Assigning Smoothing groups


Smoothing groups are used to smoothen the transition between faces on curved brushes. In order to apply a smoothing group to a brush, you first need to open Texture Application Tool and click on the Smoothing Groups button located in the bottom-right corner. A dialog box will open displaying 24 Smooth group buttons and eight Hard group buttons, as shown in the following screenshot:

Select the desired faces to be smoothed and click on a Smooth number button to assign those faces a smoothing group. Shadows cast on the object will be blended around the brush faces based on the density of the face Lightmap Grid. Like before, the smaller the Lightmap Grid size, the more lighting detail the brush contains, and the smoother the transition between the faces will be. However, keep in mind that Lightmap Grid needs to be equal to or smaller than the width of the brush face in order to smoothen it properly. So, if you have a brush face that is 16 units wide, your Lightmap...