Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Exploring Bukkit API


Now that you are familiar with the Bukkit API documentation, I advise you to look through more of it on your own. You will find interesting methods, many of which will spark ideas for cool plugins that you may want to make. Take note that there may be additional links to view more methods for an object. For example, a player is a type of entity, therefore you can call any entity method on a player object. This inheritance is shown after the following method list:

If you are ever going to try and think up an idea for a plugin, browsing through the following websites is sure to give you some ideas. I suggest reading the class pages listed as follows as they will be classes that you will frequently use in your future plugins:

Class

Package

Description

World

org.bukkit.World

A world on the server.

Player

org.bukkit.entity.Player

A person who is playing on the server.

Entity

org.bukkit.entity.Entity

A player, mob, item, projectile, vehicle, and so on...