Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Programming the command actions


Once we have added the command to our plugin.yml file, we can begin working on the code that it will execute. Create a new class in the NetBeans project. This new class will be called EnchantCommand. You can name the class something else if you wish, but keep in mind that the name of a class should give an idea of how the class is used without the need to open it. We will also place this class in the same package as your main plugin class, Enchanter, as shown in the following screenshot:

Tip

Keep in mind that though the packages are structured similarly, you will be using your own unique namespace, not com.codisimus.

This new class will execute our enchant command and thus must implement the CommandExecutor interface. We will append code to the class header to do this. This is similar to when we added extends JavaPlugin to the Enchanter class. JavaPlugin is a class, so we extended it with our class. CommandExecutor is an interface which means that we must implement...