Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Listening for an event


The next method that we will create is an EventHandler. We use the @EventHandler annotation to tell Bukkit which of our methods are event listeners. Create a new method that has our event of choice as the only parameter. The method must be public and it should not return anything. You may name this method anything you wish to, but most programmers will keep the name similar to the name of the event. The following code is an example of the method header:

public void onWeatherChange(WeatherChangeEvent event)

Next, we indicate that this method handles events. Just above the method, add the following annotation:

@EventHandler

On that same line we can modify some properties for the EventHandler. One property that you are likely to add to all of your EventHandler methods is to ignore canceled events. If the event is already canceled by another plugin then we don't want to bother listening to it. Setting the ignoreCancelled property to true will result in our method looking like...