Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

YAML configuration hierarchy


You will notice the hierarchy when working with ItemStack in YAML. This is similar to how commands and permissions have nested values in our plugin.yml files. We can utilize a hierarchy within our config file to make it easier to use and understand.

We want to give items to two types of mobs; zombies and skeletons. Each type will have unique armor and a unique weapon. This means that we will need ten different ItemStack classes. We could name them ZombieHolding, SkeletonHolding, ZombieHelmet, SkeletonHelmet, and so on. However, a hierarchy would be much more efficient. We will have a Zombie key and a Skeleton key. Within each of them we will have a key for each item. The following is a sample of the hierarchy of the mob armor segment of the config file:

Zombie:
  holding:
    ==: org.bukkit.inventory.ItemStack
    type: STONE_SWORD
  helmet:
    ==: org.bukkit.inventory.ItemStack
    type: CHAINMAIL_HELMET

Skeleton:
  holding:
    ==: org.bukkit.inventory.ItemStack...