Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Saving data to a YAML configuration


Now we are ready to complete the save method. We want to save our data to a YAML file much like config.yml. However, we do not want to save it to config.yml, because that serves a different purpose. The first thing we will need to do is to create a new YAML configuration:

YamlConfiguration config = new YamlConfiguration();

Next, we will store all of the information that we wish to save. This is done by setting objects to specific paths:

config.set(String path, Object value);

The acceptable types for value were mentioned earlier in this chapter. In our teleportation plugin, we have hashmaps, which contain our SerializableLocations method. Hashmaps can be added to a YAML configuration as long as they are a map of strings to an object that is ConfigurationSerializable. Hashmaps are added to a configuration in a different manner. You must create a configuration section using the map.

The following code shows how we will add our teleportation data to our configuration...