Book Image

Learn HTML5 by Creating Fun Games

By : Rodrigo Silveira
Book Image

Learn HTML5 by Creating Fun Games

By: Rodrigo Silveira

Overview of this book

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Table of Contents (14 chapters)

Game elements

There were nine HTML5 elements used in this game. Each will be explained within its main category of either HTML, CSS, or JavaScript. The game itself is composed of roughly 15 elements, as depicted in the illustrations as follows:

The main game screen, with a subtle options widget as part of it.

After a game is finished, whether or not the player wins the game, a score board is shown, where the player is given the opportunity to enter his or her name as well as start a new game.

The preceding screenshot shows a messaging widget to indicate that the player has won or lost, as well as a leaderboard widget.

In order for us to easily identify each of the major visual game components, we'll list them as follows:

The options widget

This widget allows the player to select a preset difficulty level. Selecting a harder difficulty level will make the enemy move faster across his track towards the boat. Additionally, we could have made it so that the phrases that the player would need to type...