Book Image

Unity Character Animation with Mecanim

By : Jamie Dean
Book Image

Unity Character Animation with Mecanim

By: Jamie Dean

Overview of this book

Game animation for independent developers has taken a giant leap forward with Unity 5's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity 5. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity 5. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity 5 and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity 5. We will demonstrate the retargeting capabilities of Mecanim’s Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI script incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity 5
Table of Contents (16 chapters)
Unity Character Animation with Mecanim
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
The Zombie Attacks!
Index

Importing the project assets package


The asset package that you need to follow the chapters of this book is included in the project file. If you have not already downloaded this, you will need to get it from the Packt website.

Once unzipped, you will find the PACKT_CAWM.unitypackage which contains the project hierarchy and sample content and code. After that follow these steps:

  1. Launch Unity.

  2. Open your Unity project if it does not launch by default, or create a new one if you have not already done so.

  3. Import the package by navigating to Assets | Import Package | Custom Package....

  4. In the window that appears, navigate to the location where you unzipped the project files and choose PACKT_CAWM.unitypackage.

  5. In the Importing Package dialog that appears over the main interface, make sure that all assets are checked before pressing the Import button.

It may take a short time for all of the assets to finish loading.

Setting up the player character

Just like the enemy characters from the previous chapters...