The FBX file containing the animation has already been imported. The next step is to add the resulting motion clip to the animator controller in its own state.
Make sure that the Animator panel is visible and the base layer is active.
In the Project panel, locate the
PACKT_Animationsfolder and click on it once to view its contents in the Assets panel.
zombie_turnasset and expand its hierarchy by clicking on the arrow next to its name.
zombie_turnanimation into a blank area of the Animator panel to create a new state containing the clip.
Next, we will set up an appropriate parameter and create transitions to and from our existing states.