In this chapter, we implemented a layered face animation and added this to the female zombie character's behavior using a script.
We added further animation to the scripted sequence by adding a Turn state to better showcase the face animation.
Next, we integrated audio and demonstrated methods of syncing a sound effect with animation using an animation event. We wrapped things up by implementing a blendshape animation in our existing state machine.
In the next chapter, we will delve into the more complex functionality of the animator controller, the seamless blending between the player character animations that is possible with Blend Trees.