Back in Chapter 3, Interacting with the Environment, we created character interaction with the environment by allowing the player character to pick up objects. A single animation sequence was used for this.
In order to use a Blend Tree, a minimum of two motion clips is necessary. We supplemented the original pickup motion with another pickup animation to suit a heavier object.
Next, we will take a look at the differences between the two animation clips.
In the Project panel, click on the
Click on it to view its import settings in the Inspector panel.
The two animation clips contained...