In the Hierarchy panel, select the
In the Inspector panel, set the
groundPlaneobject's Transform Scale field's X and Z values to
In the Project panel, click on the
FBX_Importsfolder to view its contents in the Assets panel.
In previous chapters, we have already created an enemy character prefab from this model, but for the ragdoll prefab we do not need the character controller, animator controller, or behavior script, so it saves time to just create the ragdoll from the source model.
The female zombie model will load in the scene with the default material. We can add the correct material next.