Book Image

Gideros Mobile Game Development

By : Arturs Sosins
Book Image

Gideros Mobile Game Development

By: Arturs Sosins

Overview of this book

Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game. By the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.
Table of Contents (12 chapters)

About Gideros


Gideros is a set of software packages created and managed by a company named Gideros Mobile. It provides developers with the ability to create 2D games for multiple platforms by reusing the same code. Games created with Gideros run as native applications, thus having all the benefits of high performance and the utilization of the hardware power of a mobile device.

Gideros uses Lua as its programming language, which is a lightweight scripting language with an easy learning curve and it is quite popular in the context of game development.

A few of the greatest Gideros features are as follows:

  • Its rapid prototyping and fast development time by providing a single-click on-device testing that enables you to compile and run your game from your computer to device in an instant

  • A clean object-oriented approach that enables you to write clean and reusable code

  • Additionally, Gideros is not limited to its provided API and can be extended to offer virtually any native platform features through its plugin system

  • You can use all of these to create and even publish your game for free, if you don't mind a small Gideros splash screen being shown before your game starts