Book Image

Gideros Mobile Game Development

By : Arturs Sosins
Book Image

Gideros Mobile Game Development

By: Arturs Sosins

Overview of this book

Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game. By the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.
Table of Contents (12 chapters)

Adding sounds

Although usually underrated by developers, background music and sound effects are an important part of any game. It sets up the mood and compliments the gameplay. But that's aesthetics. What we need to learn is how to set up background music and sound effects in Gideros.

Gideros API for playing sounds is pretty straightforward. First, we load sound by creating the Sound class instance.

local sound ="mysound.mp3")

And then we play this sound by calling the sound:play() method.


In Gideros, a good practice is to use MP3 format for background music or sounds that do not require immediate play. This is because MP3 is a compressed format and more resources would be required to uncompress it.

For sound effects and other sounds that do require immediate play, you should use WAV files, because this file format is uncompressed and can be read and played immediately.

But what we need to do is to provide the ability to turn the sounds off and on as well. So what we will do here...