Book Image

SDL Game Development

By : Shaun Mitchell
5 (1)
Book Image

SDL Game Development

5 (1)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 1. Getting Started with SDL

Simple DirectMedia Layer (SDL) is a cross-platform multimedia library created by Sam Oscar Latinga. It provides low-level access to input (via mouse, keyboard, and gamepads/joysticks), 3D hardware, and the 2D video frame buffer. SDL is written in the C programming language, yet has native support for C++. The library also has bindings for several other languages such as Pascal, Objective-C, Python, Ruby, and Java; a full list of supported languages is available at http://www.libsdl.org/languages.php.

SDL has been used in many commercial games including World of Goo, Neverwinter Nights, and Second Life. It is also used in emulators such as ZSNES, Mupen64, and VisualBoyAdvance. Some popular games ported to Linux platforms such as Quake 4, Soldier of Fortune, and Civilization: Call to Power utilize SDL in some form.

SDL is not just used for games. It is useful for all manner of applications. If your software needs access to graphics and input, chances are that SDL will be a great help. The SDL official website has a list of applications that have been created using the library (http://www.libsdl.org/applications.php).

In this chapter we will cover the following:

  • Getting the latest SDL build from the Mercurial repository

  • Building and setting up SDL in Visual C++ 2010 Express

  • Creating a window with SDL

  • Implementing a basic game class