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SDL Game Development
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This leads us to our next OOP feature, polymorphism. What polymorphism allows us to do is to refer to an object through a pointer to its parent or base class. This may not seem powerful at first, but what this will allow us to do is essentially have our Game class need only to store a list of pointers to one type and any derived types can also be added to this list.
Let us take our GameObject and Player classes as examples, with an added derived class, Enemy. In our Game class we have an array of GameObject*:
std::vector<GameObject*> m_gameObjects;
We then declare four new objects, all of which are GameObject*:
GameObject* m_player; GameObject* m_enemy1; GameObject* m_enemy2; GameObject* m_enemy3;
In our Game::init function we can then create instances of the objects using their individual types:
m_player = new Player(); m_enemy1 = new Enemy(); m_enemy2 = new Enemy(); m_enemy3 = new Enemy();
Now they can be pushed into the array of GameObject*:
m_gameObjects.push_back...