Book Image

SDL Game Development

By : Shaun Mitchell
5 (1)
Book Image

SDL Game Development

5 (1)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Parsing states from an XML file


The file we will be parsing is the following (test.xml in source code downloads):

<?xml version="1.0" ?>
<STATES>
<MENU>
<TEXTURES>
  <texture filename="assets/button.png" ID="playbutton"/>
  <texture filename="assets/exit.png" ID="exitbutton"/>
</TEXTURES>

<OBJECTS>
  <object type="MenuButton" x="100" y="100" width="400" 
  height="100" textureID="playbutton" numFrames="0" 
  callbackID="1"/>
  <object type="MenuButton" x="100" y="300" width="400" 
  height="100" textureID="exitbutton" numFrames="0" 
  callbackID="2"/>
</OBJECTS>
</MENU>
<PLAY>
</PLAY>

<GAMEOVER>
</GAMEOVER>
</STATES>

We are going to create a new class that parses our states for us called StateParser. The StateParser class has no data members, it is to be used once in the onEnter function of a state and then discarded when it goes out of scope. Create a StateParser.h file and add the following...