Book Image

SDL Game Development

By : Shaun Mitchell
5 (1)
Book Image

SDL Game Development

5 (1)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
About the Author
About the Reviewers

Chapter 9. Creating Conan the Caveman

In the previous chapter, the creation of Alien Attack demonstrated that the framework is now at a point where it can be used to quickly create a 2D side scrolling shooter. Other genres are also simple to make with most of the changes once again being contained within the object classes.

In this chapter, we will cover:

  • Adapting the previous code base for a new game

  • More precise tile-collision detection

  • Handling jumping

  • Possible additions to the framework

This chapter will use the framework to create a platform game, Conan the Caveman. Here is a screenshot of the finished game level:

Here's another screenshot with more enemies:

As with the previous chapter, this chapter is not a step-by-step guide to creating Conan the Caveman, rather it is an overview of the most important aspects of the game. The project for the game is available in the source code downloads.