Book Image

Direct3D Rendering Cookbook

Book Image

Direct3D Rendering Cookbook

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Further Reading
Index

Chapter 1. Getting Started with Direct3D

In this chapter, we will cover the following topics:

  • Components of Direct3D

  • Stages of the programmable pipeline

  • Introducing Direct3D 11.1 and 11.2

  • Building a Direct3D 11 application with C# and SharpDX

  • Initializing a Direct3D 11.1/11.2 device and swap chain

  • Debugging your Direct3D application