Chapter 1. Getting Started with Direct3D
In this chapter, we will cover the following topics:
Components of Direct3D
Stages of the programmable pipeline
Introducing Direct3D 11.1 and 11.2
Building a Direct3D 11 application with C# and SharpDX
Initializing a Direct3D 11.1/11.2 device and swap chain
Debugging your Direct3D application