The XAML view provider found in the Windows Store app graphics framework cannot be modified. Therefore, when we want to implement the application's graphics completely within DirectX/Direct3D without XAML interoperation, it is necessary to create a basic view provider that allows us to connect our DirectX graphics device resources to the windowing infrastructure of our Windows Store app.
In this recipe, we will implement a
CoreWindow swap-chain target and look at how to hook Direct3D directly to the windowing infrastructure of a Windows Store app, which is exposed by the
CoreWindow .NET types.
This recipe continues from where we left off with the Preparing the swap chain for Windows Store apps recipe.