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Direct3D Rendering Cookbook

Direct3D Rendering Cookbook

4.1 (10)
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Direct3D Rendering Cookbook

Direct3D Rendering Cookbook

4.1 (10)

Overview of this book

Table of Contents (19 chapters)
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Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Further Reading
2
Index

Creating device-dependent resources


In this recipe, we will see how the included sample framework deals with the initialization of device-dependent Direct3D resources and how our custom classes can make use of this throughout this book.

Getting ready

We continue from where we left off in the Using the sample rendering framework recipe.

How to do it…

We will review the base class's implementation of the CreateDeviceDependentResources function, and then look at how to implement overrides within the descending classes.

  1. The following protected virtual D3DApplicationBase.CreateDeviceDependentResources implementation is assigned as an event-handler to the DeviceManager.OnInitialize event.

    protected virtual void CreateDeviceDependentResources(DeviceManager deviceManager)
    {
        if (_swapChain != null)
        {
            // Release the swap chain
            RemoveAndDispose(ref _swapChain);
            // Force reinitialize size dependent resources
            SizeChanged(true);
        }
    }
  2. Within your class descending from...

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Programming languages
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Direct3D Rendering Cookbook
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