Book Image

Direct3D Rendering Cookbook

Book Image

Direct3D Rendering Cookbook

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Further Reading
Index

Chapter 4. Animating Meshes with Vertex Skinning

In this chapter, we will cover the following topics:

  • Preparing the vertex shader and buffers for vertex skinning

  • Loading bones in the mesh renderer

  • Animating bones