Book Image

Direct3D Rendering Cookbook

Book Image

Direct3D Rendering Cookbook

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Further Reading
Index

Chapter 5. Applying Hardware Tessellation

In this chapter, we will cover the following topics:

  • Preparing the vertex shader and buffers for tessellation

  • Tessellating a triangle and quad

  • Tessellating bicubic Bezier surfaces

  • Refining meshes with Phong tessellation

  • Optimizing tessellation through back-face culling and dynamic Level-of-Detail