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Direct3D Rendering Cookbook
Direct3D Rendering Cookbook
Overview of this book
Table of Contents (19 chapters)
Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with Direct3D
Rendering with Direct3D
Rendering Meshes
Animating Meshes with Vertex Skinning
Applying Hardware Tessellation
Adding Surface Detail with Normal and Displacement Mapping
Performing Image Processing Techniques
Incorporating Physics and Simulations
Rendering on Multiple Threads and Deferred Contexts
Implementing Deferred Rendering
Integrating Direct3D with XAML and Windows 8.1
Further Reading
Index
Customer Reviews