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OUYA Game Development by Example

OUYA Game Development by Example

By : John Donovan
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OUYA Game Development by Example

OUYA Game Development by Example

4 (3)
By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
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OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
2
Index

Chapter 3. Diving into Development

In the last two chapters, you familiarized yourself with the Unity development environment and had a taste of what you can create for the OUYA. Now it's time for the fun part: creating code that turns your ideas into mechanics. In this chapter, you'll create your first functioning prototype and write some basic code to see action on the screen. In doing this, you'll cover basic gameplay scripting techniques and some introductory programming in the C# language. We'll also look at the tools provided to us in the Unity API.

Specifically, we'll cover the following topics:

  • Setting up a scene in Unity

  • Navigating the scene in your workspace

  • Lighting and cameras

  • Adding scripts to objects

If you're already familiar with Unity and the fundamentals of scripting in C#, feel free to advance to the next chapter; nothing in this chapter is built upon in future chapters, it's only for getting you up to speed with the basic tools we'll be using.

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